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How to Write Retro Games - Web Programming (Paperback)

By Kenwright

How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

Opens www.amazon.com. Check the retailer for current prices, formats, delivery, and availability.

INSIDE THE BOOK

About this book

How to Write Retro Games - Web Programming (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Perspectives on the books

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Reader review4

Good, but not for absolute beginners

A useful guide. The examples assume a particular environment, but that is fixable.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author clearly knows the subject deeply and has thought hard about how to teach it. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The book rewards careful reading. Skimming it would be a mistake. Four stars, and I suspect a second edition could easily push it to five.

Harry BakerPhD student · San Francisco, CA
How To Write Retro Games: Web-Programming
Reader review5

Outstanding introduction

Excellent from start to finish. No filler, no padding.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth the money and the reading time, without hesitation.

Isaac ThomasTechnical lead · Bristol, UK
How To Write Retro Games: Web-Programming
Reader review5

Outstanding introduction

A genuinely enjoyable read that also taught me a great deal.

This is the third book I have read on javascript this year, and it is comfortably the best of them. The book rewards careful reading. Skimming it would be a mistake. The progression from chapter to chapter is well thought out; nothing feels out of order. A couple of chapters felt like they could have been merged, but that is a minor complaint. Worth the money and the reading time, without hesitation.

Iris HarrisFreelance developer · Rome, IT
How To Write Retro Games: Web-Programming

BEYOND THE BOOKSHELF

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Lockpicking minigames... Yea or nay?

Do you like lockpicking minigames? Do you find them fun? Or do you hate them with a fiery passion? I am thinking about adding a lockpicking minigame to my RPG but I want to know if it's worth the effort. What are some good exampl…

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